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Driver Details about Xe²-HPG: Each Xe²-HPG Core is no longer a dual subslice, just a subslice. It contains 8 fused EUs, aka 8x 512b Xe Vector Engines + 8x 2048b(4096b?) Xe Matrix Engines. Each fused EU contains 8 threads. (1/5) @Redfire75369/1508973026645528578
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The number of fused EUs/subslice and threads/fused EU in Xe²-HPG is the same as in Xe-HPC, hence why I said they're similar. There's also a decent chance that Xe²-HPG might support FP64 for the same reasons. (2/5) intel.com/content/www/us/en/develop/documentation/oneapi-gpu-optimization-guide/top/xe-arch.html#irisxe-gpu-architecture_xe-configuration
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Speculation: Battlemage has 4 die configurations, I will focus on ELG_X4. The configuration was listed as 10x4, which likely means it has 10 Render Slices and 4 Xe²-HPG Cores/Slice. This would result in a total of 320 fused EUs/Tile. (3/5) @_rogame/1471560689886052354
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In each configuration below, it would have the corresponding amount of FP32 ALUs. 1T: 5120 (+25% ACM SoC1/G10) 2T: 10240 (x2.5 ACM SoC1/G10) 4T: 20480 (x5 ACM SoC1/G10) The 2 tile configuration is the most likely as it currently stands. (4/5)
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However, if the 1280 EU count here is true, it could refer to a 4T configuration if it refers to a fused EU. I personally do not think it does, but it's not impossible and would certainly allow Intel to compete in the high-end with Battlemage. (5/5) @Kepler_L2/1471613389587861506
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